Using a vertical branching system, Codemasters enables players initially to pick from two styles of races, play through three to four races in that style, and progress up the ladder. The World Tour is the game's designated launching point. Each race is packed with a substantial replay playback feature that enables saves, rewinds, fast-forwarding, camera options, and more. A third mode, Simulation Mode, enables players to partake in free races, time trials, and 12 player multiplayer races over the Internet. Modes range from World Tour, a 30-plus tier set of challenges to Pro Career, which requires you to pick a racing style and launch into a full career competing in that style. Codemasters brings its normal level of professionalism to the game. Codemasters has put a lot of control into the hands of gamers, and this third iteration continues that trend with great success. No, it means you can drive everything: GTs, muscles cars, open-wheel roadsters, F1s, 4X4 monster trucks, rally cars, and heck, even 18-wheelers. This doesn't mean you get to drive 35 different kinds of sedans or 35 different kinds of trucks. It gives you the chance to drive more than 35 different racing disciplines, and it improves the great physics, graphics, car deformation, and handling that have made all Codemasters' games so likeable. And in light of its success, you might ask how a simulation can be fun. I admit, Criterion's Burnout series has spoiled us all.
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